Desh Somerset found the pillar-box partially hidden by a dense hedge. He knew this was it. He took out a piece of white chalk and drew two parallel lines on the rusting patch and then crossed them with another set of parallel lines. Next he made a zero in the centre and walked back to his motor-car parked some distance away.
He visited the pillar-box for three days before he found a cross added to the game. Desh picked up the hardcover Alice’s-Adventures-in-Wonderland, published in New York by D. Appleton and Co; first US-edition of 1866 from a hollow in the tree across the pillar-box.
The game on the pillar box continued with more zeros and crosses over the next fortnight.
The disgruntled member of the Guilderberg was told a story as fantastic as the one Rev. Dodgson narrated to Liddell sisters. The goal was to turn the CEO of the most powerful group of persons plotting to take over the planet.
Finally, Alice fell down the man made rabbit-hole.
Desh added another zero to the game drew a straight line across the three zeros.
The Boss was informed of this by the postman.
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